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Extra info for A Treasury for the Little Ones
For the majority of games, this is the method of user control. Nearly every game needs this for its menus at the very least. 0 often have a built-in microphone that can be used as input. Examples include altering the height of a helicopter based on either the pitch or the volume of the sound sampling. Although this has many interesting applications, it isn’t used in most games. • Accelerometer: This sensor measures changes in orientation of a tablet. You may be familiar with this when you rotate your tablet from landscape to portrait view: the screen generally adjusts itself based on data from an accelerometer.
4. When the form is complete, click Finish. If you need help filling out the other fields, refer back to Chapter 1. Before you can display images on a tablet, you need a canvas in which to render them. You build that surface in the main routine of your program. Follow these steps: 1. The files from the first project are probably still open in your main editing panel. Close them by right-clicking next to the file tabs and selecting Close All. This doesn’t delete the code, but rather closes the editing screens that display it.
Notice that the arguments of this function are (Bitmap bitmap, float left, float top, Paint paint. You don’t use the Paint object, so you pass a null value to it. You can change the location of the image by editing the values of the distance of the image from the top and left. After this, you want to see the fruits of your labor. Although you have a way to render an image to the 33 CHAPTER 2 CREATING SIMPLE GAMES WITH SPRITES AND MOVEMENT screen, your application will never use it because the start of the program doesn’t call the drawing method.
A Treasury for the Little Ones by Bo-Peep